DRG-Femboy-Voice/Source/FSD/Public/AssaultRifle.h
2025-04-15 12:39:31 -07:00

38 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AmmoDrivenWeapon.h"
#include "Templates/SubclassOf.h"
#include "AssaultRifle.generated.h"
class AActor;
class UFSDPhysicalMaterial;
class UStatusEffect;
UCLASS(Blueprintable)
class AAssaultRifle : public AAmmoDrivenWeapon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float KillsResetAccuracyDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool KillsTriggersStatusEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> KillTriggeredStatusEffect;
public:
AAssaultRifle();
protected:
UFUNCTION(BlueprintCallable)
void OnTimerElapsed();
UFUNCTION(BlueprintCallable)
void OnEnemyKilled(AActor* Target, UFSDPhysicalMaterial* PhysMat, bool wasDirectHit);
UFUNCTION(BlueprintCallable, Client, Reliable)
void Client_ResetAccuracy();
};