47 lines
1.5 KiB
C++
Executable file
47 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "VanityItem.h"
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#include "ArmorMaterialVanityItem.generated.h"
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class UArmorMaterialVanityItem;
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class UArmorVanityItem;
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class UDynamicIcon;
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class UMaterialInstance;
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class UMaterialInstanceConstant;
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class UMaterialInstanceDynamic;
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class UMaterialInterface;
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class UObject;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UArmorMaterialVanityItem : public UVanityItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UMaterialInterface> Material;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDynamicIcon* DynamicIcon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UArmorVanityItem* LockedToArmor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UArmorVanityItem*> BannedArmors;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UMaterialInstance> ClothMaterial;
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public:
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UArmorMaterialVanityItem();
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UFUNCTION(BlueprintCallable)
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static UMaterialInstanceConstant* SetArmorMaterialToTwoSided(UMaterialInstance* Parent);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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UMaterialInstanceDynamic* CreateIcon(UObject* Owner) const;
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UFUNCTION(BlueprintCallable)
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static void CreateClothMaterialForAmorVanity(UArmorMaterialVanityItem* armorVanity);
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};
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