DRG-Femboy-Voice/Source/FSD/Public/AnimNotifyState_EnemyPlaySoundByKey.h
2025-04-15 12:39:31 -07:00

31 lines
1,021 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "AnimNotifyState_EnemyPlaySoundByKey.generated.h"
class UEnemyPlaySoundKey;
UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI)
class UAnimNotifyState_EnemyPlaySoundByKey : public UAnimNotifyState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemyPlaySoundKey* SoundKey;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FadeOut;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector LocationOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator RotationOffset;
UAnimNotifyState_EnemyPlaySoundByKey();
};