16 lines
429 B
C++
Executable file
16 lines
429 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BoneControllers/AnimNode_SkeletalControlBase.h"
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#include "BoneContainer.h"
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#include "AnimNode_Tentacle.generated.h"
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USTRUCT(BlueprintType)
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struct FSD_API FAnimNode_Tentacle : public FAnimNode_SkeletalControlBase {
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FBoneReference> BonesToModify;
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FAnimNode_Tentacle();
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};
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