DRG-Femboy-Voice/Source/FSD/Public/AmmoCountWidget.h
2025-04-15 12:39:31 -07:00

58 lines
1.7 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "AmmoCountWidget.generated.h"
class AItem;
class APlayerCharacter;
class UItemAggregator;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAmmoCountWidget : public UUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
APlayerCharacter* Character;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AItem* Item;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UItemAggregator* Aggregator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShowClipAndTotalAsOne;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CountThreshold;
public:
UAmmoCountWidget();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnVisibleChanged(bool Visible, bool showClipCount);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnTotalVisibleChanged(bool Visible);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnTotalChanged(int32 Total);
UFUNCTION(BlueprintCallable)
void OnItemTotalChanged(int32 Value);
UFUNCTION(BlueprintCallable)
void OnItemEquipped(AItem* NewItem);
UFUNCTION(BlueprintCallable)
void OnItemAmountChanged(int32 Value);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnAmountChanged(int32 Count);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoItemEquipped();
};