DRG-Femboy-Voice/Source/FSD/Public/ActiveMusicItem.h
2025-04-15 12:39:31 -07:00

33 lines
1,008 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "MusicHandle.h"
#include "ActiveMusicItem.generated.h"
class UMusicCategory;
class USoundBase;
USTRUCT(BlueprintType)
struct FActiveMusicItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
USoundBase* Sound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float StartingTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float FadeDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool Looping;
UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
FMusicHandle Handle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
UMusicCategory* Category;
FSD_API FActiveMusicItem();
};