49 lines
1.3 KiB
C++
Executable file
49 lines
1.3 KiB
C++
Executable file
#include "WidgetToRenderTargetComponent.h"
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void UWidgetToRenderTargetComponent::SetWidget(UUserWidget* NewWidget) {
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}
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void UWidgetToRenderTargetComponent::SetOwnerPlayer(ULocalPlayer* LocalPlayer) {
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}
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void UWidgetToRenderTargetComponent::SetBackgroundColor(const FLinearColor NewBackgroundColor) {
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}
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void UWidgetToRenderTargetComponent::RequestRedraw() {
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}
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UUserWidget* UWidgetToRenderTargetComponent::GetUserWidgetObject() const {
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return NULL;
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}
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UTextureRenderTarget2D* UWidgetToRenderTargetComponent::GetRenderTarget() const {
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return NULL;
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}
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ULocalPlayer* UWidgetToRenderTargetComponent::GetOwnerPlayer() const {
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return NULL;
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}
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UMaterialInstanceDynamic* UWidgetToRenderTargetComponent::GetMaterialInstance() const {
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return NULL;
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}
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UWidgetToRenderTargetComponent::UWidgetToRenderTargetComponent() {
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this->WidgetClass = NULL;
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this->bManuallyRedraw = false;
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this->bRedrawRequested = true;
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this->RedrawTime = 0.00f;
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this->LastWidgetRenderTime = 0.00f;
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this->bWindowFocusable = true;
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this->bDrawAtDesiredSize = false;
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this->BaseMaterial = NULL;
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this->OwnerPlayer = NULL;
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this->OpacityFromTexture = 1.00f;
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this->bIsTwoSided = false;
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this->TickWhenOffscreen = false;
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this->Widget = NULL;
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this->RenderTarget = NULL;
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this->MaterialInstance = NULL;
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this->bEditTimeUsable = false;
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}
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