10 lines
353 B
C++
Executable file
10 lines
353 B
C++
Executable file
#include "WeaponSwitchProjectileUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UWeaponSwitchProjectileUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, TSubclassOf<UWeaponHitCounterComponent> ComponentClass) {
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return FUpgradeValues{};
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}
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UWeaponSwitchProjectileUpgrade::UWeaponSwitchProjectileUpgrade() {
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}
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