17 lines
445 B
C++
Executable file
17 lines
445 B
C++
Executable file
#include "WeaponImpactComponent.h"
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void UWeaponImpactComponent::EnableImpactCheckhing(USkeletalMeshComponent* cmp) {
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}
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void UWeaponImpactComponent::DisableImpactChecking() {
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}
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UWeaponImpactComponent::UWeaponImpactComponent() {
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this->DebugText = false;
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this->ActiveMesh = NULL;
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this->TrackAcceleration = false;
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this->TrackVelocity = true;
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this->TriggerHighAccelAt = 0.00f;
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this->TriggerAtVelocityDifference = 2.50f;
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}
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