13 lines
393 B
C++
Executable file
13 lines
393 B
C++
Executable file
#include "WeaponHitEffectComponent.h"
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void UWeaponHitEffectComponent::Server_SpawnEffect_Implementation(const FVector_NetQuantize& Location, const FRotator& Rotation) {
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}
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void UWeaponHitEffectComponent::OnHit(const FHitResult& HitResult, bool isAlwaysPenetrated) {
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}
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UWeaponHitEffectComponent::UWeaponHitEffectComponent() {
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this->EffectChance = 1.00f;
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this->ActorToSpawn = NULL;
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}
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