11 lines
365 B
C++
Executable file
11 lines
365 B
C++
Executable file
#include "WeaponHitCounterUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UWeaponHitCounterUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, TSubclassOf<UWeaponHitCounterComponent> NewComponentClass) {
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return FUpgradeValues{};
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}
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UWeaponHitCounterUpgrade::UWeaponHitCounterUpgrade() {
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this->ComponentClass = NULL;
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}
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