37 lines
1.3 KiB
C++
Executable file
37 lines
1.3 KiB
C++
Executable file
#include "WeakpointGlowComponent.h"
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bool UWeakpointGlowComponent::StopLoopingGlow(int32 aGlowID, bool aFade) {
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return false;
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}
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void UWeakpointGlowComponent::ShowBodypartHit(float Amount, float BaseAmount, const FDamageData& DamageData) {
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}
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void UWeakpointGlowComponent::SetUpWeakPointGlowOnMeshByBone(USkeletalMeshComponent*& Mesh, int32 MaterialIndex, FName Bone, UHealthComponentBase* HealthComponent) {
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}
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int32 UWeakpointGlowComponent::SetUpWeakPointGlowOnMesh(UMeshComponent* Mesh, int32 MaterialIndex, UFSDPhysicalMaterial* PhysicalMaterial, UHealthComponentBase* HealthComponent) {
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return 0;
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}
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void UWeakpointGlowComponent::SetChannelEnabled(bool Enabled, int32 Channel) {
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}
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void UWeakpointGlowComponent::EnableWeakpointRegistration(bool Enabled) {
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}
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void UWeakpointGlowComponent::All_ShowWeakPointHit_Implementation(uint8 Channel) {
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}
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void UWeakpointGlowComponent::AddWeakpointGlow(bool loopIndefinitely, float LoopTime, UCurveFloat* GrowCurve, UCurveFloat* FadeCurve, int32 UniqueId, int32 Channel) {
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}
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UWeakpointGlowComponent::UWeakpointGlowComponent() {
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this->EmissiveParam = TEXT("Dynamic Emissive Multiplier");
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this->CurveMultiplier = 1.00f;
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this->Mode = EWeakpointGlowMode::Set;
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this->WeakPointMaterial = NULL;
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this->AddFirstChannelAutomatically = true;
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this->ReplaceMatIndex = 0;
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}
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