93 lines
2.1 KiB
C++
Executable file
93 lines
2.1 KiB
C++
Executable file
#include "VanityItem.h"
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bool UVanityItem::RemoveFromOwned(UObject* WorldContext) {
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return false;
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}
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void UVanityItem::PreviewItem(AFSDPlayerState* PlayerState, bool Show) const {
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}
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bool UVanityItem::IsOwned(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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return false;
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}
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bool UVanityItem::IsEquipped(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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return false;
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}
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bool UVanityItem::HasEventSource() const {
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return false;
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}
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void UVanityItem::GiftItem(UObject* WorldContextObject, UPlayerCharacterID* characterID) {
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}
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EVanitySlot UVanityItem::GetVanitySlot() const {
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return EVanitySlot::Head;
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}
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TArray<FCraftingCost> UVanityItem::GetResourceCost() const {
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return TArray<FCraftingCost>();
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}
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int32 UVanityItem::GetRequiredPlayerRank() const {
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return 0;
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}
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bool UVanityItem::GetIsUnLockedFromStart() const {
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return false;
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}
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UTexture* UVanityItem::GetIcon() const {
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return NULL;
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}
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FCraftingCost UVanityItem::GetFashioniteCost() const {
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return FCraftingCost{};
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}
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FVanityEventSource UVanityItem::GetEventSource() const {
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return FVanityEventSource{};
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}
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int32 UVanityItem::GetCraftingCreditsCost() const {
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return 0;
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}
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FText UVanityItem::GetCraftableName() const {
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return FText::GetEmpty();
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}
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FText UVanityItem::GetCraftableDescription() const {
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return FText::GetEmpty();
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}
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void UVanityItem::CraftItemWithFashionite(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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}
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void UVanityItem::CraftItem(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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}
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void UVanityItem::ChangeToItem(UCharacterVanityComponent* Gear) const {
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}
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bool UVanityItem::CanCraftWithFashionite(UObject* WorldContextObject) const {
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return false;
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}
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bool UVanityItem::CanCraft(UObject* WorldContextObject) const {
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return false;
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}
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void UVanityItem::ApplyItemPermanently(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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}
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void UVanityItem::ApplyItem(APlayerCharacter* Player, bool isPermanent) const {
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}
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UVanityItem::UVanityItem() {
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this->Aquisition = NULL;
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this->EventSourceAsset = NULL;
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this->IconGenerationCameraKey = NULL;
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}
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