DRG-Femboy-Voice/Source/FSD/Private/VanityItem.cpp
2025-04-15 12:39:31 -07:00

93 lines
2.1 KiB
C++
Executable file

#include "VanityItem.h"
bool UVanityItem::RemoveFromOwned(UObject* WorldContext) {
return false;
}
void UVanityItem::PreviewItem(AFSDPlayerState* PlayerState, bool Show) const {
}
bool UVanityItem::IsOwned(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
return false;
}
bool UVanityItem::IsEquipped(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
return false;
}
bool UVanityItem::HasEventSource() const {
return false;
}
void UVanityItem::GiftItem(UObject* WorldContextObject, UPlayerCharacterID* characterID) {
}
EVanitySlot UVanityItem::GetVanitySlot() const {
return EVanitySlot::Head;
}
TArray<FCraftingCost> UVanityItem::GetResourceCost() const {
return TArray<FCraftingCost>();
}
int32 UVanityItem::GetRequiredPlayerRank() const {
return 0;
}
bool UVanityItem::GetIsUnLockedFromStart() const {
return false;
}
UTexture* UVanityItem::GetIcon() const {
return NULL;
}
FCraftingCost UVanityItem::GetFashioniteCost() const {
return FCraftingCost{};
}
FVanityEventSource UVanityItem::GetEventSource() const {
return FVanityEventSource{};
}
int32 UVanityItem::GetCraftingCreditsCost() const {
return 0;
}
FText UVanityItem::GetCraftableName() const {
return FText::GetEmpty();
}
FText UVanityItem::GetCraftableDescription() const {
return FText::GetEmpty();
}
void UVanityItem::CraftItemWithFashionite(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
}
void UVanityItem::CraftItem(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
}
void UVanityItem::ChangeToItem(UCharacterVanityComponent* Gear) const {
}
bool UVanityItem::CanCraftWithFashionite(UObject* WorldContextObject) const {
return false;
}
bool UVanityItem::CanCraft(UObject* WorldContextObject) const {
return false;
}
void UVanityItem::ApplyItemPermanently(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
}
void UVanityItem::ApplyItem(APlayerCharacter* Player, bool isPermanent) const {
}
UVanityItem::UVanityItem() {
this->Aquisition = NULL;
this->EventSourceAsset = NULL;
this->IconGenerationCameraKey = NULL;
}