32 lines
979 B
C++
Executable file
32 lines
979 B
C++
Executable file
#include "VanityCharacter.h"
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#include "Components/ChildActorComponent.h"
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#include "Components/SkeletalMeshComponent.h"
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void AVanityCharacter::DisplayVanity() {
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}
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void AVanityCharacter::Clean() {
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}
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AVanityCharacter::AVanityCharacter() {
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this->ChildActorComponent = CreateDefaultSubobject<UChildActorComponent>(TEXT("ItemInstance"));
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this->Animation = NULL;
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this->skinColor = NULL;
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this->BeardColor = NULL;
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this->DynamicBeardColor = NULL;
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this->Head = NULL;
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this->EyeBrows = NULL;
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this->Sideburns = NULL;
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this->Moustache = NULL;
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this->Beard = NULL;
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this->Armor = NULL;
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this->ArmorColor = NULL;
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this->Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("CharacterMesh0"));
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this->BodyMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("BodyMesh"));
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this->DefaultHairColor = NULL;
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this->DefaultArmorMaterial = NULL;
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this->itemClass = NULL;
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this->Framework = NULL;
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this->Paintjob = NULL;
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}
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