DRG-Femboy-Voice/Source/FSD/Private/TremorAttackComponent.cpp
2025-04-15 12:39:31 -07:00

43 lines
1.4 KiB
C++
Executable file

#include "TremorAttackComponent.h"
#include "Net/UnrealNetwork.h"
void UTremorAttackComponent::StopParticles() {
}
void UTremorAttackComponent::StartParticles() {
}
void UTremorAttackComponent::OnTargetExitedTrigger(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
}
void UTremorAttackComponent::OnTargetEnteredTrigger(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
}
void UTremorAttackComponent::OnRep_IsAttackActive() {
}
bool UTremorAttackComponent::IsInited() const {
return false;
}
void UTremorAttackComponent::InitTremorAttack(UBoxComponent* Box, UParticleSystemComponent* Particles) {
}
void UTremorAttackComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UTremorAttackComponent, IsAttackActive);
}
UTremorAttackComponent::UTremorAttackComponent() {
this->IsAttackActive = false;
this->CollisionComponent = NULL;
this->ParticlesComponent = NULL;
this->InitialParticlesDelay = 0.38f;
this->PostParticleDelay = 0.00f;
this->TargetMaxDistanceFromGround = 100.00f;
this->TimeBetweenDamageTicks = 0.50f;
this->LaunchForce = 200.00f;
this->Duration = 3.00f;
}