DRG-Femboy-Voice/Source/FSD/Private/TreasureContainer.cpp
2025-04-15 12:39:31 -07:00

49 lines
1.3 KiB
C++
Executable file

#include "TreasureContainer.h"
#include "Components/SceneComponent.h"
#include "Net/UnrealNetwork.h"
#include "OncePerPlayerUsableComponent.h"
void ATreasureContainer::TestAwardTreasure() {
}
void ATreasureContainer::SetPreventFurtherLatejoiners(bool prevent) {
}
void ATreasureContainer::SetCanCollectTreasure(bool canCollect) {
}
void ATreasureContainer::OnRep_LastJoiner() {
}
void ATreasureContainer::OnRep_Collectors() {
}
void ATreasureContainer::OnPlayerLatejoined(APlayerCharacter* joiner) {
}
void ATreasureContainer::OnPlayerCollectedTreasure(APlayerCharacter* collector, EInputKeys Key) {
}
bool ATreasureContainer::GetPreventFurtherLatejoiners() const {
return false;
}
void ATreasureContainer::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ATreasureContainer, Collectors);
DOREPLIFETIME(ATreasureContainer, LastJoiner);
}
ATreasureContainer::ATreasureContainer() {
this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
this->CollectUsable = CreateDefaultSubobject<UOncePerPlayerUsableComponent>(TEXT("CollectUsable"));
this->AquisitionSource = NULL;
this->LastJoiner = NULL;
this->TreasureRewarder = NULL;
this->PreventLatejoiners = false;
}