DRG-Femboy-Voice/Source/FSD/Private/TrackBuilderUsable.cpp
2025-04-15 12:39:31 -07:00

29 lines
795 B
C++
Executable file

#include "TrackBuilderUsable.h"
#include "Net/UnrealNetwork.h"
void UTrackBuilderUsable::OnRep_NextSegment() {
}
void UTrackBuilderUsable::OnNextSegmentDestroyed(AActor* InActor) {
}
FTransform UTrackBuilderUsable::GetStartTransform() const {
return FTransform{};
}
void UTrackBuilderUsable::FinishUse(APlayerCharacter* User, ATrackBuilderSegment* InSegment) {
}
void UTrackBuilderUsable::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UTrackBuilderUsable, NextSegment);
DOREPLIFETIME(UTrackBuilderUsable, InUseBy);
}
UTrackBuilderUsable::UTrackBuilderUsable() {
this->BuilderItemType = NULL;
this->TrackStartComponent = NULL;
this->NextSegment = NULL;
}