11 lines
376 B
C++
Executable file
11 lines
376 B
C++
Executable file
#include "StickyFlameStatusEffectUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UStickyFlameStatusEffectUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, TSubclassOf<UStatusEffect> NewStatusEffect) {
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return FUpgradeValues{};
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}
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UStickyFlameStatusEffectUpgrade::UStickyFlameStatusEffectUpgrade() {
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this->StatusEffect = NULL;
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}
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