57 lines
1.7 KiB
C++
Executable file
57 lines
1.7 KiB
C++
Executable file
#include "StatusEffectsComponent.h"
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#include "Templates/SubclassOf.h"
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bool UStatusEffectsComponent::TryPushActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Target, AActor* Owner) {
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return false;
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}
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bool UStatusEffectsComponent::TryPopActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Target, AActor* Owner) {
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return false;
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}
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bool UStatusEffectsComponent::PushActiveStatusEffectInstance(UStatusEffect* StatusEffect, AActor* Owner) {
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return false;
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}
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bool UStatusEffectsComponent::PushActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) {
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return false;
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}
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void UStatusEffectsComponent::PopAllActiveStatusEffectsOfType(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) {
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}
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void UStatusEffectsComponent::PopAllActiveStatusEffects(AActor* Owner) {
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}
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bool UStatusEffectsComponent::PopActiveStatusEffectInstance(UStatusEffect* StatusEffect, AActor* Owner) {
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return false;
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}
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bool UStatusEffectsComponent::PopActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) {
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return false;
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}
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void UStatusEffectsComponent::OnDeath(UHealthComponentBase* HealthComponent) {
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}
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bool UStatusEffectsComponent::HasActiveEffect(TSubclassOf<UStatusEffect> StatusEffect) const {
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return false;
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}
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int32 UStatusEffectsComponent::GetStackAmount(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) const {
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return 0;
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}
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int32 UStatusEffectsComponent::GetFullStackAmount(TSubclassOf<UStatusEffect> StatusEffect) const {
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return 0;
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}
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UStatusEffect* UStatusEffectsComponent::CreateStatusEffectInstance(TSubclassOf<UStatusEffect> StatusEffect, UObject* Owner) {
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return NULL;
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}
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UStatusEffectsComponent::UStatusEffectsComponent() {
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this->OwnerHealth = NULL;
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this->IgnoreAll = false;
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}
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