22 lines
856 B
C++
Executable file
22 lines
856 B
C++
Executable file
#include "StatusEffectTriggerComponent.h"
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void UStatusEffectTriggerComponent::OnOverlapEnd(AActor* MyActor, AActor* OtherActor) {
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}
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void UStatusEffectTriggerComponent::OnOverlapBegin(AActor* MyActor, AActor* OtherActor) {
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}
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void UStatusEffectTriggerComponent::OnComponentOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
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}
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void UStatusEffectTriggerComponent::OnComponentOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
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}
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void UStatusEffectTriggerComponent::AddActorToIgnoreList(AActor* Actor) {
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}
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UStatusEffectTriggerComponent::UStatusEffectTriggerComponent() {
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this->collider = NULL;
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this->RemoveStatusEffectOnEndOverlap = true;
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}
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