DRG-Femboy-Voice/Source/FSD/Private/SpecialEventBlueprintLibrary.cpp
2025-04-15 12:39:31 -07:00

30 lines
1,011 B
C++
Executable file

#include "SpecialEventBlueprintLibrary.h"
USchematic* USpecialEventBlueprintLibrary::TryGivePendingReward(UObject* WorldContextObject) {
return NULL;
}
void USpecialEventBlueprintLibrary::StorePendingReward(UObject* WorldContextObject, const TArray<USchematic*>& schematicsToChooseFrom) {
}
void USpecialEventBlueprintLibrary::SpawnEventRewardFrame(UObject* WorldContextObject, FVector Location) {
}
bool USpecialEventBlueprintLibrary::HasPendingReward(UObject* WorldContextObject) {
return false;
}
TArray<USchematic*> USpecialEventBlueprintLibrary::GetSpecialEventsRewardSchematics(UObject* WorldContextObject) {
return TArray<USchematic*>();
}
USchematic* USpecialEventBlueprintLibrary::FindRandomSchematicForCharacter(UObject* WorldContextObject, UPlayerCharacterID* characterID, ESchematicType SchematicType) {
return NULL;
}
void USpecialEventBlueprintLibrary::ClearPendingReward(UObject* WorldContextObject) {
}
USpecialEventBlueprintLibrary::USpecialEventBlueprintLibrary() {
}