30 lines
1,011 B
C++
Executable file
30 lines
1,011 B
C++
Executable file
#include "SpecialEventBlueprintLibrary.h"
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USchematic* USpecialEventBlueprintLibrary::TryGivePendingReward(UObject* WorldContextObject) {
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return NULL;
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}
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void USpecialEventBlueprintLibrary::StorePendingReward(UObject* WorldContextObject, const TArray<USchematic*>& schematicsToChooseFrom) {
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}
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void USpecialEventBlueprintLibrary::SpawnEventRewardFrame(UObject* WorldContextObject, FVector Location) {
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}
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bool USpecialEventBlueprintLibrary::HasPendingReward(UObject* WorldContextObject) {
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return false;
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}
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TArray<USchematic*> USpecialEventBlueprintLibrary::GetSpecialEventsRewardSchematics(UObject* WorldContextObject) {
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return TArray<USchematic*>();
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}
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USchematic* USpecialEventBlueprintLibrary::FindRandomSchematicForCharacter(UObject* WorldContextObject, UPlayerCharacterID* characterID, ESchematicType SchematicType) {
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return NULL;
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}
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void USpecialEventBlueprintLibrary::ClearPendingReward(UObject* WorldContextObject) {
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}
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USpecialEventBlueprintLibrary::USpecialEventBlueprintLibrary() {
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}
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