13 lines
393 B
C++
Executable file
13 lines
393 B
C++
Executable file
#include "SpawnEffectsComponent.h"
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#include "Net/UnrealNetwork.h"
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void USpawnEffectsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(USpawnEffectsComponent, ActiveEffects);
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}
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USpawnEffectsComponent::USpawnEffectsComponent() {
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this->BiomeMaterialOverride = NULL;
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}
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