DRG-Femboy-Voice/Source/FSD/Private/SoapVacuumItem.cpp
2025-04-15 12:39:31 -07:00

31 lines
1.1 KiB
C++
Executable file

#include "SoapVacuumItem.h"
#include "Components/CapsuleComponent.h"
#include "NiagaraComponent.h"
void ASoapVacuumItem::Server_StartVacuumingPuddle_Implementation(AActor* Target) {
}
void ASoapVacuumItem::ItemEnterVacuum(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
}
USceneComponent* ASoapVacuumItem::GetVacuumSource_Implementation() const {
return NULL;
}
void ASoapVacuumItem::All_Visual_PuddleStartCollect_Implementation() {
}
ASoapVacuumItem::ASoapVacuumItem() {
this->VacuumCapsule = CreateDefaultSubobject<UCapsuleComponent>(TEXT("VacuumCollision"));
this->NS_Vacuum_FP = CreateDefaultSubobject<UNiagaraComponent>(TEXT("NS_Vacuum_FP"));
this->NS_Vacuum_TP = CreateDefaultSubobject<UNiagaraComponent>(TEXT("NS_Vacuum_TP"));
this->VacuumCooldown = 0.50f;
this->VacuumRadius = 100.00f;
this->VacuumRange = 500.00f;
this->CurrentVacuumEffectStrenght = 0.00f;
this->MaxVacuumEffectStrength = 300.00f;
this->VacuumEffectFoamSuckTime = 1.00f;
this->LastPuddleSuckTime = 0.00f;
}