DRG-Femboy-Voice/Source/FSD/Private/Schematic.cpp
2025-04-15 12:39:31 -07:00

64 lines
1.3 KiB
C++
Executable file

#include "Schematic.h"
void USchematic::SetCraftingMaterialCost() {
}
void USchematic::SetCostLocked(bool IsLocked) {
}
void USchematic::ResetGivenReward(UFSDSaveGame* SaveGame) {
}
void USchematic::RemoveSchematicFromPlayerInventory(UObject* WorldContext) {
}
void USchematic::GiveRewardForFree(UFSDSaveGame* SaveGame) {
}
FText USchematic::GetTitle() const {
return FText::GetEmpty();
}
ESchematicState USchematic::GetSchematicState(UObject* WorldContext) const {
return ESchematicState::NotOwned;
}
USchematicItem* USchematic::GetSchematicItem() const {
return NULL;
}
TMap<UResourceData*, int32> USchematic::GetResourceCost() const {
return TMap<UResourceData*, int32>();
}
FColor USchematic::GetIconTint() const {
return FColor{};
}
UTexture* USchematic::GetIcon(UObject* WorldContextObject) const {
return NULL;
}
FText USchematic::GetDescription() const {
return FText::GetEmpty();
}
bool USchematic::CanAffordSchematic(UObject* WorldContext) const {
return false;
}
void USchematic::BuildSchematic(UObject* WorldContext) {
}
void USchematic::AddSchematicToPlayerInventory(UObject* WorldContext) {
}
USchematic::USchematic() {
this->Category = NULL;
this->PricingTier = NULL;
this->Rarity = NULL;
this->UsedByCharacter = NULL;
this->Item = NULL;
this->CostIsLocked = false;
}