17 lines
476 B
C++
Executable file
17 lines
476 B
C++
Executable file
#include "SaveGameLibrary.h"
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bool USaveGameLibrary::TryGetSaveGameSnapShot(UObject* WorldContext, const FString& Filename, int32 userIdx, FSaveGameSnapShot& OutSnapShot) {
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return false;
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}
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TMap<FString, FDateTime> USaveGameLibrary::GetUserSaveGameSlots(const FString& UserId) {
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return TMap<FString, FDateTime>();
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}
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TMap<FString, FDateTime> USaveGameLibrary::GetAllSaveGameSlots() {
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return TMap<FString, FDateTime>();
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}
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USaveGameLibrary::USaveGameLibrary() {
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}
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