DRG-Femboy-Voice/Source/FSD/Private/SaveGameLibrary.cpp
2025-04-15 12:39:31 -07:00

17 lines
476 B
C++
Executable file

#include "SaveGameLibrary.h"
bool USaveGameLibrary::TryGetSaveGameSnapShot(UObject* WorldContext, const FString& Filename, int32 userIdx, FSaveGameSnapShot& OutSnapShot) {
return false;
}
TMap<FString, FDateTime> USaveGameLibrary::GetUserSaveGameSlots(const FString& UserId) {
return TMap<FString, FDateTime>();
}
TMap<FString, FDateTime> USaveGameLibrary::GetAllSaveGameSlots() {
return TMap<FString, FDateTime>();
}
USaveGameLibrary::USaveGameLibrary() {
}