DRG-Femboy-Voice/Source/FSD/Private/RockEnemiesEvent.cpp
2025-04-15 12:39:31 -07:00

34 lines
861 B
C++
Executable file

#include "RockEnemiesEvent.h"
#include "Components/SkeletalMeshComponent.h"
void ARockEnemiesEvent::StopPowerupGeneration() {
}
void ARockEnemiesEvent::StartPowerupGeneration() {
}
void ARockEnemiesEvent::SpawnRockEnemies(float Difficulty, const TArray<FVector>& Locations) {
}
void ARockEnemiesEvent::ShowFireEffects_Implementation(int32 selectedBone) {
}
void ARockEnemiesEvent::RockEnemySpawned(APawn* spawnedEnemy) {
}
void ARockEnemiesEvent::RockEnemyDied(UHealthComponentBase* Health) {
}
ARockEnemiesEvent::ARockEnemiesEvent() {
this->PowerUpClass = NULL;
this->PowerUpGenerationTime = 10.00f;
this->Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Mesh"));
this->MuzzleEffect = NULL;
this->PowerUpsPerGeneration = 1;
this->GruntPointsAward = 1;
this->TankPointsAward = 2;
this->RockEnemies = NULL;
}