DRG-Femboy-Voice/Source/FSD/Private/ResourcesComponent.cpp
2025-04-15 12:39:31 -07:00

49 lines
1.3 KiB
C++
Executable file

#include "ResourcesComponent.h"
#include "Net/UnrealNetwork.h"
void UResourcesComponent::ResourceIncreased(UCappedResource* Resource, float Delta) {
}
void UResourcesComponent::ResourceFull(UCappedResource* Resource) {
}
void UResourcesComponent::ResourceChanged(UCappedResource* Resource, float currentAmount) {
}
void UResourcesComponent::OnRep_Resources() {
}
int32 UResourcesComponent::GetXPFromResourceMap(const TMap<UResourceData*, float>& NewResources) {
return 0;
}
int32 UResourcesComponent::GetXpFromMining() const {
return 0;
}
TMap<UResourceData*, float> UResourcesComponent::GetSeparateResourcesFromMap(const TMap<UResourceData*, float>& NewResources) {
return TMap<UResourceData*, float>();
}
UCappedResource* UResourcesComponent::GetResource(UResourceData* Data, bool createIfAmountIsZero) {
return NULL;
}
float UResourcesComponent::GetCapacityPct() const {
return 0.0f;
}
TArray<UCappedResource*> UResourcesComponent::GetAllResources() {
return TArray<UCappedResource*>();
}
void UResourcesComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UResourcesComponent, Resources);
}
UResourcesComponent::UResourcesComponent() {
this->ResourceCap = -1.00f;
}