DRG-Femboy-Voice/Source/FSD/Private/ResourceObjective.cpp
2025-04-15 12:39:31 -07:00

28 lines
847 B
C++
Executable file

#include "ResourceObjective.h"
#include "Net/UnrealNetwork.h"
void UResourceObjective::OnResourceChanged(UCappedResource* CappedResource, float Amount) {
}
void UResourceObjective::OnRep_ResourcesCollected(float prevAmount) {
}
float UResourceObjective::GetRequiredAmount(float missionScaling) const {
return 0.0f;
}
void UResourceObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UResourceObjective, ResourcesCollected);
}
UResourceObjective::UResourceObjective() {
this->Resource = NULL;
this->ResourcesRequired = 0.00f;
this->ResourcesCollected = 0.00f;
this->ResourceBuffer = 0.50f;
this->RoundToNearest = 25.00f;
this->CreditsRewardText = FText::FromString(TEXT("Morkite Collected"));
}