28 lines
847 B
C++
Executable file
28 lines
847 B
C++
Executable file
#include "ResourceObjective.h"
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#include "Net/UnrealNetwork.h"
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void UResourceObjective::OnResourceChanged(UCappedResource* CappedResource, float Amount) {
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}
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void UResourceObjective::OnRep_ResourcesCollected(float prevAmount) {
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}
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float UResourceObjective::GetRequiredAmount(float missionScaling) const {
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return 0.0f;
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}
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void UResourceObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UResourceObjective, ResourcesCollected);
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}
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UResourceObjective::UResourceObjective() {
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this->Resource = NULL;
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this->ResourcesRequired = 0.00f;
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this->ResourcesCollected = 0.00f;
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this->ResourceBuffer = 0.50f;
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this->RoundToNearest = 25.00f;
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this->CreditsRewardText = FText::FromString(TEXT("Morkite Collected"));
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}
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