28 lines
748 B
C++
Executable file
28 lines
748 B
C++
Executable file
#include "ResourceData.h"
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float UResourceData::GetOwnedAmount(UObject* WorldContextObject) const {
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return 0.0f;
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}
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bool UResourceData::GetIsTradableCraftingMaterial() const {
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return false;
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}
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UResourceData::UResourceData() {
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this->Icon = NULL;
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this->BuyingPrice = 150;
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this->SellingPrice = 15;
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this->MinedMissionStat = NULL;
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this->IsCraftingMaterial = false;
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this->IsTradable = true;
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this->ForceShowOnEndScreen = false;
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this->AffectedByMutators = true;
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this->ScaleToMissionLength = true;
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this->ScaleToHazardLevel = true;
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this->ShowSeparatelyInEndScreen = false;
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this->IsWholeNumberResource = false;
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this->CreditValue = 0;
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this->XPValue = 1;
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this->SeasonXPMultiplier = -1.00f;
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}
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