DRG-Femboy-Voice/Source/FSD/Private/RefineryObjective.cpp
2025-04-15 12:39:31 -07:00

35 lines
1 KiB
C++
Executable file

#include "RefineryObjective.h"
#include "Net/UnrealNetwork.h"
#include "Templates/SubclassOf.h"
void URefineryObjective::SpawnWells(AProceduralSetup* Setup, const FVector& rigLocation, float minDistanceBetween, const TArray<FVector2D>& minMaxDistancesToRig) {
}
void URefineryObjective::OnRep_Refinery() {
}
void URefineryObjective::OnRefineryStateChanged(ERefineryState InRefineryState) {
}
FVector URefineryObjective::GetRefinerySpawnLocation(TSubclassOf<AFSDRefinery> NewRefineryClass) {
return FVector{};
}
void URefineryObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(URefineryObjective, Refinery);
}
URefineryObjective::URefineryObjective() {
this->RefineryState = ERefineryState::Landing;
this->RefineryPlacement = NULL;
this->RawMaterialPlacement = NULL;
this->RawMaterialCount = 3;
this->bMissionCompleted = false;
this->bIsFinalBattle = false;
this->OptionalTunnelRoomID = -1;
}