27 lines
698 B
C++
Executable file
27 lines
698 B
C++
Executable file
#include "RecallableItem.h"
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#include "Net/UnrealNetwork.h"
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void ARecallableItem::ServerSpawnItem_Implementation(const FVector& Location, const FRotator& Rotation) {
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}
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void ARecallableItem::OnRep_ActiveItems() {
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}
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void ARecallableItem::ItemReturnFinished(AActor* Item, bool success) {
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}
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bool ARecallableItem::CanSpawnItem_Implementation(const FVector& Location, const FRotator& Rotation) {
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return false;
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}
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void ARecallableItem::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ARecallableItem, ActiveItems);
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}
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ARecallableItem::ARecallableItem() {
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this->ItemType = NULL;
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}
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