DRG-Femboy-Voice/Source/FSD/Private/RecallableItem.cpp
2025-04-15 12:39:31 -07:00

27 lines
698 B
C++
Executable file

#include "RecallableItem.h"
#include "Net/UnrealNetwork.h"
void ARecallableItem::ServerSpawnItem_Implementation(const FVector& Location, const FRotator& Rotation) {
}
void ARecallableItem::OnRep_ActiveItems() {
}
void ARecallableItem::ItemReturnFinished(AActor* Item, bool success) {
}
bool ARecallableItem::CanSpawnItem_Implementation(const FVector& Location, const FRotator& Rotation) {
return false;
}
void ARecallableItem::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ARecallableItem, ActiveItems);
}
ARecallableItem::ARecallableItem() {
this->ItemType = NULL;
}