10 lines
257 B
C++
Executable file
10 lines
257 B
C++
Executable file
#include "RandomDamageUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues URandomDamageUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player) {
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return FUpgradeValues{};
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}
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URandomDamageUpgrade::URandomDamageUpgrade() {
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}
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