11 lines
394 B
C++
Executable file
11 lines
394 B
C++
Executable file
#include "PushDynamicStatusEffectDamageBonusUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UPushDynamicStatusEffectDamageBonusUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, FName NewKey) {
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return FUpgradeValues{};
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}
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UPushDynamicStatusEffectDamageBonusUpgrade::UPushDynamicStatusEffectDamageBonusUpgrade() {
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this->StatusEffectItem = NULL;
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}
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