13 lines
434 B
C++
Executable file
13 lines
434 B
C++
Executable file
#include "ProjectileUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UProjectileUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, AFSDPlayerState* Player, EProjectileUpgrade NewUpgradeType) {
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return FUpgradeValues{};
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}
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UProjectileUpgrade::UProjectileUpgrade() {
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this->upgradeType = EProjectileUpgrade::Velocity;
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this->ProjectileClass = NULL;
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this->Condition = NULL;
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}
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