29 lines
823 B
C++
Executable file
29 lines
823 B
C++
Executable file
#include "ProjectileAttackBaseComponent.h"
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bool UProjectileAttackBaseComponent::TriggerMontage(AActor* Target) {
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return false;
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}
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UAnimMontage* UProjectileAttackBaseComponent::SelectMontage_Implementation() const {
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return NULL;
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}
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void UProjectileAttackBaseComponent::OnPerformAttack() {
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}
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void UProjectileAttackBaseComponent::OnMontageEnded(UAnimMontage* Montage, bool interrupted) {
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}
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void UProjectileAttackBaseComponent::MulticastProjectileFired_Implementation() {
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}
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void UProjectileAttackBaseComponent::CancelMontage() {
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}
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UProjectileAttackBaseComponent::UProjectileAttackBaseComponent() {
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this->SocketName = TEXT("RangedAttack");
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this->RotationHandling = EProjectileAttackRotationType::NoTarget_ActorForward;
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this->FinalValidationCheck = NULL;
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this->ProjectilesIgnoreEachOther = false;
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}
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