32 lines
1.1 KiB
C++
Executable file
32 lines
1.1 KiB
C++
Executable file
#include "ProceduralFunctionLibrary.h"
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#include "Templates/SubclassOf.h"
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void UProceduralFunctionLibrary::SpawnTerrainImpact(UObject* WorldContextObject, UFXSystemAsset* particle, const FVector& Location, FRotator Rotation) {
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}
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AProceduralSetup* UProceduralFunctionLibrary::GetProceduralSetup(UObject* WorldContextObject) {
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return NULL;
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}
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int32 UProceduralFunctionLibrary::GetObjectiveXP(TSubclassOf<UObjective> objectiveClass, float missionLength) {
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return 0;
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}
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int32 UProceduralFunctionLibrary::GetObjectiveCredits(TSubclassOf<UObjective> objectiveClass, float missionLength) {
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return 0;
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}
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UBiome* UProceduralFunctionLibrary::GetBiome(TSubclassOf<AProceduralSetup> levelSetup) {
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return NULL;
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}
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void UProceduralFunctionLibrary::CreateEntrances(AProceduralSetup* pls, FRoomNode& Room, int32 exitCount, int32 entranceCount, UDebrisPositioning* exitPositioning, UDebrisPositioning* entrancePositioning) {
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}
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bool UProceduralFunctionLibrary::AllControllersFinishedTransitionToPlay(UObject* WorldContextObject) {
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return false;
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}
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UProceduralFunctionLibrary::UProceduralFunctionLibrary() {
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}
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