DRG-Femboy-Voice/Source/FSD/Private/ProceduralFunctionLibrary.cpp
2025-04-15 12:39:31 -07:00

32 lines
1.1 KiB
C++
Executable file

#include "ProceduralFunctionLibrary.h"
#include "Templates/SubclassOf.h"
void UProceduralFunctionLibrary::SpawnTerrainImpact(UObject* WorldContextObject, UFXSystemAsset* particle, const FVector& Location, FRotator Rotation) {
}
AProceduralSetup* UProceduralFunctionLibrary::GetProceduralSetup(UObject* WorldContextObject) {
return NULL;
}
int32 UProceduralFunctionLibrary::GetObjectiveXP(TSubclassOf<UObjective> objectiveClass, float missionLength) {
return 0;
}
int32 UProceduralFunctionLibrary::GetObjectiveCredits(TSubclassOf<UObjective> objectiveClass, float missionLength) {
return 0;
}
UBiome* UProceduralFunctionLibrary::GetBiome(TSubclassOf<AProceduralSetup> levelSetup) {
return NULL;
}
void UProceduralFunctionLibrary::CreateEntrances(AProceduralSetup* pls, FRoomNode& Room, int32 exitCount, int32 entranceCount, UDebrisPositioning* exitPositioning, UDebrisPositioning* entrancePositioning) {
}
bool UProceduralFunctionLibrary::AllControllersFinishedTransitionToPlay(UObject* WorldContextObject) {
return false;
}
UProceduralFunctionLibrary::UProceduralFunctionLibrary() {
}