20 lines
612 B
C++
Executable file
20 lines
612 B
C++
Executable file
#include "PlayerRejoinState.h"
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void UPlayerRejoinState::Server_Reset_Implementation() {
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}
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bool UPlayerRejoinState::Server_Reset_Validate() {
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return true;
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}
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void UPlayerRejoinState::Server_AddIntValue_Internal_Implementation(const FGuid& ItemKey, const FName& ValueKey, int32 Value) {
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}
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void UPlayerRejoinState::Server_AddFloatValue_Internal_Implementation(const FGuid& ItemKey, const FName& ValueKey, float Value) {
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}
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void UPlayerRejoinState::Client_SetValues_Implementation(const TArray<FRejoinFloat>& floatValues, const TArray<FRejoinInt>& intValues) {
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}
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UPlayerRejoinState::UPlayerRejoinState() {
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}
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