DRG-Femboy-Voice/Source/FSD/Private/PlayerBufferComponent.cpp
2025-04-15 12:39:31 -07:00

31 lines
848 B
C++
Executable file

#include "PlayerBufferComponent.h"
#include "Net/UnrealNetwork.h"
void UPlayerBufferComponent::SetBuffingEnabled(bool Enabled) {
}
void UPlayerBufferComponent::ReducePushAmount() {
}
void UPlayerBufferComponent::OnPawnDied(UHealthComponentBase* Health) {
}
void UPlayerBufferComponent::OnOwnerDied(UHealthComponentBase* Health) {
}
void UPlayerBufferComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UPlayerBufferComponent, BuffTargets);
}
UPlayerBufferComponent::UPlayerBufferComponent() {
this->StatusEffect = NULL;
this->ManualMeshReference = NULL;
this->Particles = NULL;
this->ParticleTangentSize = 60.00f;
this->BuffRadius = 500.00f;
this->MaxBuffedTargets = 5;
this->PushAmount = 1;
}