31 lines
848 B
C++
Executable file
31 lines
848 B
C++
Executable file
#include "PlayerBufferComponent.h"
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#include "Net/UnrealNetwork.h"
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void UPlayerBufferComponent::SetBuffingEnabled(bool Enabled) {
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}
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void UPlayerBufferComponent::ReducePushAmount() {
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}
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void UPlayerBufferComponent::OnPawnDied(UHealthComponentBase* Health) {
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}
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void UPlayerBufferComponent::OnOwnerDied(UHealthComponentBase* Health) {
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}
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void UPlayerBufferComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UPlayerBufferComponent, BuffTargets);
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}
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UPlayerBufferComponent::UPlayerBufferComponent() {
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this->StatusEffect = NULL;
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this->ManualMeshReference = NULL;
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this->Particles = NULL;
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this->ParticleTangentSize = 60.00f;
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this->BuffRadius = 500.00f;
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this->MaxBuffedTargets = 5;
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this->PushAmount = 1;
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}
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