DRG-Femboy-Voice/Source/FSD/Private/PlagueCleanupItem.cpp
2025-04-15 12:39:31 -07:00

42 lines
1.4 KiB
C++
Executable file

#include "PlagueCleanupItem.h"
#include "Components/BoxComponent.h"
#include "Components/SphereComponent.h"
#include "CrosshairAggregator.h"
#include "InstantUsable.h"
#include "KeepInsideWorld.h"
void APlagueCleanupItem::Server_Gunsling_Implementation() {
}
void APlagueCleanupItem::Server_EnablePhysics_Implementation(const FVector_NetQuantize& Direction) {
}
void APlagueCleanupItem::OnPickupUsed(APlayerCharacter* User, EInputKeys Key) {
}
void APlagueCleanupItem::All_Gunsling_Implementation() {
}
void APlagueCleanupItem::All_EnablePhysics_Implementation(const FVector_NetQuantize& Direction) {
}
APlagueCleanupItem::APlagueCleanupItem() {
this->DroppedCollider = CreateDefaultSubobject<UBoxComponent>(TEXT("Root"));
this->PickupUsable = CreateDefaultSubobject<UInstantUsable>(TEXT("PickupUsable"));
this->UseSphere = CreateDefaultSubobject<USphereComponent>(TEXT("UseSphere"));
this->CrosshairAggregator = CreateDefaultSubobject<UCrosshairAggregator>(TEXT("Crosshair"));
this->FP_FireAnimation = NULL;
this->TP_FireAnimation = NULL;
this->FP_Gunsling = NULL;
this->TP_Gunsling = NULL;
this->Item_Gunsling = NULL;
this->UsingSound = NULL;
this->UsingSoundFadeout = 0.30f;
this->UsingSoundTail = NULL;
this->KeepInsideWorld = CreateDefaultSubobject<UKeepInsideWorld>(TEXT("KeepInWorld"));
this->UsingSoundInstance = NULL;
this->FireRate = 1.00f;
}