33 lines
995 B
C++
Executable file
33 lines
995 B
C++
Executable file
#include "PipelineStart.h"
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#include "Net/UnrealNetwork.h"
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#include "TrackBuilderUsable.h"
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void APipelineStart::PipelineCompleted(APipelineFinish* InPipelineFinish) {
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}
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void APipelineStart::OnRep_BuildState() {
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}
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void APipelineStart::OnNextSegmentChanged(UTrackBuilderUsable* InUsable, ATrackBuilderSegment* InSegment) {
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}
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TArray<APipelineSegment*> APipelineStart::GetAllPipelineSegments() const {
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return TArray<APipelineSegment*>();
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}
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void APipelineStart::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(APipelineStart, BuildState);
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DOREPLIFETIME(APipelineStart, PipelineFinish);
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}
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APipelineStart::APipelineStart() {
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this->PipelineID = 0;
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this->PipelineStartUsable = CreateDefaultSubobject<UTrackBuilderUsable>(TEXT("PipelineStartUsable"));
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this->BuildState = EPipelineBuildState::NotStarted;
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this->PipelineFinish = NULL;
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this->Refinery = NULL;
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}
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