DRG-Femboy-Voice/Source/FSD/Private/PilotingStateComponent.cpp
2025-04-15 12:39:31 -07:00

22 lines
591 B
C++
Executable file

#include "PilotingStateComponent.h"
#include "Net/UnrealNetwork.h"
void UPilotingStateComponent::Server_MoveRight_Implementation(float Value) {
}
void UPilotingStateComponent::Server_MoveForward_Implementation(float Value) {
}
void UPilotingStateComponent::OnRep_Vehicle() {
}
void UPilotingStateComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UPilotingStateComponent, Vehicle);
}
UPilotingStateComponent::UPilotingStateComponent() {
this->Vehicle = NULL;
}