21 lines
553 B
C++
Executable file
21 lines
553 B
C++
Executable file
#include "PerkUsageComponent.h"
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#include "Net/UnrealNetwork.h"
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void UPerkUsageComponent::Server_MarkPerkUsed_Implementation(UPerkAsset* Perk) {
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}
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void UPerkUsageComponent::Server_CheatReset_Implementation() {
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}
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void UPerkUsageComponent::OnRep_PerkUsageReplicated() {
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}
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void UPerkUsageComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UPerkUsageComponent, PerkUsageReplicated);
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}
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UPerkUsageComponent::UPerkUsageComponent() {
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}
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