27 lines
709 B
C++
Executable file
27 lines
709 B
C++
Executable file
#include "PawnStatsComponent.h"
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#include "Net/UnrealNetwork.h"
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void UPawnStatsComponent::RemoveModifier(UPawnStat* Stat, float Value) {
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}
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float UPawnStatsComponent::GetStatValue(UPawnStat* Stat) const {
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return 0.0f;
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}
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void UPawnStatsComponent::ChangeModifier(UPawnStat* Stat, float CurrentValue, float NewValue) {
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}
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int32 UPawnStatsComponent::AddModifier(UPawnStat* Stat, float Value) {
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return 0;
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}
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void UPawnStatsComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UPawnStatsComponent, Stats);
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}
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UPawnStatsComponent::UPawnStatsComponent() {
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this->UseDormancy = false;
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}
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