19 lines
774 B
C++
Executable file
19 lines
774 B
C++
Executable file
#include "ParasiteEnemy.h"
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#include "Components/SceneComponent.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Components/StaticMeshComponent.h"
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#include "OutlineComponent.h"
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void AParasiteEnemy::OnSelfDeath(UHealthComponentBase* aHealthComponent) {
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}
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AParasiteEnemy::AParasiteEnemy() {
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this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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this->Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Mesh"));
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this->Tentacles1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Tentacles1"));
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this->Tentacles2 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Tentacles2"));
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this->outline = CreateDefaultSubobject<UOutlineComponent>(TEXT("outline"));
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this->deathParticles = NULL;
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this->deathSound = NULL;
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}
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