43 lines
1.2 KiB
C++
Executable file
43 lines
1.2 KiB
C++
Executable file
#include "OverheatingAggregator.h"
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#include "Net/UnrealNetwork.h"
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void UOverheatingAggregator::Server_SetTemperature_Implementation(float NewTemperature) {
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}
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void UOverheatingAggregator::Server_SetIsOverheated_Implementation(bool NewOverheated) {
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}
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void UOverheatingAggregator::OnRep_Temperature() {
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}
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void UOverheatingAggregator::OnRep_IsOverheated() {
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}
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float UOverheatingAggregator::GetTemperature() const {
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return 0.0f;
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}
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float UOverheatingAggregator::GetOverheatingProgress() const {
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return 0.0f;
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}
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bool UOverheatingAggregator::GetIsOverheated() const {
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return false;
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}
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void UOverheatingAggregator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UOverheatingAggregator, HeatLossPerSecond);
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DOREPLIFETIME(UOverheatingAggregator, OverheatedDuration);
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DOREPLIFETIME(UOverheatingAggregator, bIsOverheated);
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DOREPLIFETIME(UOverheatingAggregator, Temperature);
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}
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UOverheatingAggregator::UOverheatingAggregator() {
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this->HeatLossPerSecond = 10.00f;
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this->OverheatedDuration = 2.00f;
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this->bIsOverheated = false;
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this->Temperature = 0.00f;
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}
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