16 lines
436 B
C++
Executable file
16 lines
436 B
C++
Executable file
#include "OncePerPlayerUsableComponent.h"
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#include "Net/UnrealNetwork.h"
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void UOncePerPlayerUsableComponent::OnRep_Users() {
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}
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void UOncePerPlayerUsableComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UOncePerPlayerUsableComponent, Users);
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}
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UOncePerPlayerUsableComponent::UOncePerPlayerUsableComponent() {
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}
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