32 lines
738 B
C++
Executable file
32 lines
738 B
C++
Executable file
#include "Molly.h"
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#include "Net/UnrealNetwork.h"
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#include "OutlineComponent.h"
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#include "ResourceBank.h"
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void AMolly::SetOpenForDeposit(bool Open) {
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}
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void AMolly::SetCalledBy(APlayerCharacter* InPlayer) {
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}
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void AMolly::OnRep_CalledBy() {
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}
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UDialogDataAsset* AMolly::GetCallingShout_Implementation() const {
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return NULL;
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}
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void AMolly::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AMolly, CalledBy);
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}
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AMolly::AMolly() {
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this->ResourceBank = CreateDefaultSubobject<UResourceBank>(TEXT("ResourceBank"));
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this->OutlineComponent = CreateDefaultSubobject<UOutlineComponent>(TEXT("OutlineComponent"));
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}
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