DRG-Femboy-Voice/Source/FSD/Private/MissionStat.cpp
2025-04-15 12:39:31 -07:00

71 lines
1.8 KiB
C++
Executable file

#include "MissionStat.h"
#include "Templates/SubclassOf.h"
float UMissionStat::SetStatValue(UObject* WorldContext, APlayerCharacter* Character, float Amount) {
return 0.0f;
}
FText UMissionStat::MissionStatToText(EMissionStatType StatType, float Value) {
return FText::GetEmpty();
}
void UMissionStat::Increment(UObject* WorldContext, UMissionStat* Stat, TSubclassOf<APlayerCharacter> CharacterClass, float Amount) {
}
float UMissionStat::GetStatMinCount(UObject* WorldContext) {
return 0.0f;
}
float UMissionStat::GetStatMaxCount(UObject* WorldContext) {
return 0.0f;
}
FText UMissionStat::GetStatCountTotalAsText(UObject* WorldContext) {
return FText::GetEmpty();
}
float UMissionStat::GetStatCountTotal(UObject* WorldContext) {
return 0.0f;
}
float UMissionStat::GetStatCountPct(UObject* WorldContext, TSubclassOf<APlayerCharacter> CharacterClass) {
return 0.0f;
}
FText UMissionStat::GetStatCountAsText(UObject* WorldContext, UPlayerCharacterID* characterID) {
return FText::GetEmpty();
}
float UMissionStat::GetStatCount(UObject* WorldContext, UPlayerCharacterID* characterID) {
return 0.0f;
}
FString UMissionStat::GetSourceTitle() {
return TEXT("");
}
FText UMissionStat::GetLowestStatCountAsText(UObject* WorldContext) {
return FText::GetEmpty();
}
UTexture2D* UMissionStat::GetIcon() const {
return NULL;
}
FText UMissionStat::GetHighestStatCountAsText(UObject* WorldContext) {
return FText::GetEmpty();
}
FText UMissionStat::GetCategoryTitle() const {
return FText::GetEmpty();
}
UMissionStat::UMissionStat() {
this->Category = NULL;
this->StatAchievement = NULL;
this->MissionStatType = EMissionStatType::Float;
this->DoNotShowInMissionStatView = false;
this->ShowAllValuesCombined = true;
this->ShowHighestValue = true;
}