71 lines
1.8 KiB
C++
Executable file
71 lines
1.8 KiB
C++
Executable file
#include "MissionStat.h"
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#include "Templates/SubclassOf.h"
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float UMissionStat::SetStatValue(UObject* WorldContext, APlayerCharacter* Character, float Amount) {
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return 0.0f;
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}
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FText UMissionStat::MissionStatToText(EMissionStatType StatType, float Value) {
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return FText::GetEmpty();
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}
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void UMissionStat::Increment(UObject* WorldContext, UMissionStat* Stat, TSubclassOf<APlayerCharacter> CharacterClass, float Amount) {
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}
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float UMissionStat::GetStatMinCount(UObject* WorldContext) {
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return 0.0f;
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}
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float UMissionStat::GetStatMaxCount(UObject* WorldContext) {
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return 0.0f;
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}
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FText UMissionStat::GetStatCountTotalAsText(UObject* WorldContext) {
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return FText::GetEmpty();
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}
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float UMissionStat::GetStatCountTotal(UObject* WorldContext) {
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return 0.0f;
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}
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float UMissionStat::GetStatCountPct(UObject* WorldContext, TSubclassOf<APlayerCharacter> CharacterClass) {
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return 0.0f;
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}
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FText UMissionStat::GetStatCountAsText(UObject* WorldContext, UPlayerCharacterID* characterID) {
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return FText::GetEmpty();
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}
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float UMissionStat::GetStatCount(UObject* WorldContext, UPlayerCharacterID* characterID) {
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return 0.0f;
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}
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FString UMissionStat::GetSourceTitle() {
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return TEXT("");
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}
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FText UMissionStat::GetLowestStatCountAsText(UObject* WorldContext) {
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return FText::GetEmpty();
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}
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UTexture2D* UMissionStat::GetIcon() const {
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return NULL;
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}
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FText UMissionStat::GetHighestStatCountAsText(UObject* WorldContext) {
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return FText::GetEmpty();
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}
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FText UMissionStat::GetCategoryTitle() const {
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return FText::GetEmpty();
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}
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UMissionStat::UMissionStat() {
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this->Category = NULL;
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this->StatAchievement = NULL;
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this->MissionStatType = EMissionStatType::Float;
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this->DoNotShowInMissionStatView = false;
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this->ShowAllValuesCombined = true;
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this->ShowHighestValue = true;
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}
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