62 lines
1.7 KiB
C++
Executable file
62 lines
1.7 KiB
C++
Executable file
#include "MilestoneAsset.h"
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TArray<UMilestoneAsset*> UMilestoneAsset::SortMilestonesByProgress(UObject* WorldContext, TArray<UMilestoneAsset*>& Milestones) {
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return TArray<UMilestoneAsset*>();
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}
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void UMilestoneAsset::OnMissionStatChanged(UObject* WorldContext, UMissionStat* Stat, float Value) {
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}
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bool UMilestoneAsset::IsCompleted(UObject* WorldContext) const {
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return false;
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}
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bool UMilestoneAsset::IsClaimable(UObject* WorldContext) {
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return false;
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}
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FText UMilestoneAsset::GetTitleForTier(int32 Tier) const {
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return FText::GetEmpty();
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}
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FText UMilestoneAsset::GetTitle(UObject* WorldContext) const {
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return FText::GetEmpty();
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}
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int32 UMilestoneAsset::GetNextPerkPointsReward(UObject* WorldContext) const {
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return 0;
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}
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void UMilestoneAsset::GetCurrentProgress(UObject* WorldContext, int32& Tier, float& Progress, float& CurrentCount, float& TargetCount) {
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}
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int32 UMilestoneAsset::GetClaimedTier(UObject* WorldContext) const {
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return 0;
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}
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bool UMilestoneAsset::GetClaimedProgress(UObject* WorldContext, int32& Tier, float& Progress, float& CurrentCount, float& TargetCount) {
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return false;
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}
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UTexture2D* UMilestoneAsset::GetCategoryIcon() const {
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return NULL;
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}
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void UMilestoneAsset::ClearPendingMilestoneReached() {
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}
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int32 UMilestoneAsset::ClaimNextTier(UObject* WorldContext) {
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return 0;
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}
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UMilestoneAsset::UMilestoneAsset() {
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this->LargeImage = NULL;
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this->FormattedTitle = FText::FromString(TEXT("Parameters: {value} {float_value} {character}"));
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this->FormattedValueOffset = 0;
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this->CountValueAsTotal = false;
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this->TrackingStat = NULL;
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this->TrackingCharacterID = NULL;
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this->LastTierReached = 0;
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this->bPendingMilestoneReached = false;
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}
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