DRG-Femboy-Voice/Source/FSD/Private/LookingAtWidget.cpp
2025-04-15 12:39:31 -07:00

39 lines
1,020 B
C++
Executable file

#include "LookingAtWidget.h"
void ULookingAtWidget::SetCurrentTarget(AActor* NewActor, const TScriptInterface<IHealth>& HealthComponent, float OverrideTargetLostTime) {
}
void ULookingAtWidget::ResetCurrentTarget() {
}
bool ULookingAtWidget::IsValidTarget_Implementation(AActor* TargetActor, const TScriptInterface<IHealth>& TargetHealth) const {
return false;
}
bool ULookingAtWidget::IsBossFight(const TScriptInterface<IHealth>& Health) const {
return false;
}
UHealthComponentBase* ULookingAtWidget::GetLookingAtHealth() const {
return NULL;
}
AActor* ULookingAtWidget::GetLookingAtActor() const {
return NULL;
}
bool ULookingAtWidget::GetCharacterTemperatureEffect(float& TemperatureEffect) const {
return false;
}
ULookingAtWidget::ULookingAtWidget() : UUserWidget(FObjectInitializer::Get()) {
this->TargetSelectDuration = 1.00f;
this->TargetLostDuration = 2.00f;
this->CanCurrentTargetTakeDamage = true;
this->TargetLostTime = 0.00f;
this->bTargetSet = false;
}